Tapwave
Casual Game Kit
Casual Game Kit

From a single loop to
a complete little game

A development service that builds a short, honest hyper-casual title — core loop, a few light levels, a tidy progression curve — without overreaching or overcharging.

What you'll have

A small, complete game — not a demo that trails off

The Casual Game Kit produces something with a beginning, a middle, and an end. A progression the player can follow. A results screen that feels like a proper conclusion. Not a loop fragment, but an actual game experience — compact by design, honest about what it is.

Levels that build naturally

A few light levels with gentle difficulty pacing — enough for a player to feel progression without the experience feeling padded or repetitive.

A proper results screen

An end state that wraps the session cleanly — score, outcome, or a gentle prompt to play again. Small detail, meaningful difference in how the game feels.

Something you can actually show

A complete, approachable experience you can share with collaborators, potential partners, or early players — without needing to explain what's still missing.

A familiar situation

You've got a loop that feels right.
What comes after it is less clear.

Maybe you've already tested a mechanic informally and the response was encouraging. Or maybe you've been sitting on an idea long enough that you know the core of it well. Either way, you're somewhere past the prototype stage in your thinking, but not yet sure how to shape that into a full game experience without the scope running away from you.

Building a hyper-casual title that feels complete — even a short one — involves more than a single loop. There's the level structure to think through, the difficulty curve, the way the game communicates progress, the end screen. None of it is complicated on its own, but doing all of it without losing the lightness that makes hyper-casual games enjoyable is where things tend to go sideways.

Small teams often end up either underbuilding (a prototype that never quite becomes a game) or overbuilding (a project that expands past what makes sense for the space). This service is the path between those two outcomes.

The approach

Complete and honest — not sprawling

The core loop comes first

We build and refine the central mechanic before anything else. A strong loop makes everything else easier — levels, pacing, end states all become natural extensions of something that already works.

Gentle difficulty pacing

Levels are paced to feel like a natural escalation, not a sudden wall. The aim is that a player can reach the later stages on a first session — challenged but not frustrated.

A results screen that lands

The end of a session matters. A basic results screen — even a minimal one — changes how the game feels by giving the experience a proper conclusion and a clear re-entry point.

Scope held deliberately

We don't add features that weren't discussed. Hyper-casual games benefit from restraint, and we keep that in mind throughout. The kit covers what it says it covers — nothing more, nothing unresolved.

Working together

A relaxed pace with clear points of contact

1

Scoping conversation

We talk through the game idea together — the mechanic, the tone, a rough sense of the level count. By the end, we both know exactly what we're building and what "finished" looks like.

2

Core loop review

Before levels are added, you see and play the core loop. This is where adjustments are easiest to make. We want your input here while there's still room to move.

3

Levels and pacing build-out

With the loop confirmed, we add the level structure and refine the pacing. A second check-in here lets you experience the progression before it's locked in.

4

Final delivery and handover

The complete build lands with a handover document — what was built, any decisions worth noting, and a few thoughts on directions you could take it next if you choose.

Investment

One fixed price, no adjustments mid-way

$540 USD, fixed

The full scope is agreed before work begins. The price you see here is the price you pay.

What's included

Core mechanic — designed and refined until it feels right

A few light levels with gentle, honest difficulty pacing

Basic results screen — a clean, proper end to each session

Two check-ins during the build — one on the loop, one on pacing

Complete playable build — ready to share or build upon

Handover document with design notes and next-step thoughts

Get started — $540
Why this works

The thinking behind the kit

Most hyper-casual games that succeed in the market share a handful of qualities: a mechanic that's obvious from the first interaction, a difficulty curve that earns the player's continued attention rather than demanding it, and a session structure that feels complete even when short.

The Casual Game Kit is built around those same qualities. The core loop review midway through the build exists because that's where misalignments are cheapest to fix. The level pacing work comes after, informed by how the loop actually plays rather than how it was planned to play.

Realistic expectation: the kit produces a complete, honest game of modest scope. It's not a market-ready release — there's no analytics layer, no monetisation setup, no full art pass. What it is, is a finished game experience that represents your idea well and gives you a genuine foundation to decide what comes next.

3+

Light levels

2

Check-ins

$540

Fixed cost

1

Complete game

Our commitment

Agreed scope, delivered without surprises

Before anything is built, the full scope of the kit is written down and agreed. Core mechanic, level count, results screen — each confirmed in advance so there are no ambiguous expectations on either side.

If the delivered build doesn't match the agreed scope, we'll work on it until it does. The two check-ins during the build exist partly to prevent that from happening — catching misalignments early, when they're still easy to address.

The initial conversation about your project is free, with no obligation to proceed. Take the time you need. We're patient about the decision and thorough once we start.

Getting started

How it begins

1

Tell us about your game idea

A short message through the contact form is enough. Describe the mechanic, the rough feel you're after, or just the genre you're exploring. No formal brief required.

2

We scope it together

A back-and-forth to agree on mechanic, level count, and what the results screen should communicate. Once you're comfortable, we confirm the investment and begin.

3

Two check-ins, then delivery

You stay involved at the loop review and pacing stage. The complete build arrives with a handover note — yours to take wherever the project goes next.

Ready to build a complete little game?

Send a message through the contact form. Tell us what you have in mind — we'll talk through whether the Casual Game Kit is the right fit and go from there.

Start the conversation

We reply within one working day.

Other services

More from Tapwave

If you're at a different stage, one of these may be a closer fit.

Prototype $180

Single-Loop Prototype

One core mechanic, a clean tap or swipe input, and a quick build to test retention informally. A smaller starting point if you're earlier in the process.

See what's included
Launch $320

Soft-Launch Helper

Light analytics setup, store text review, and friendly notes on first-session flow. Useful if you already have a build and want a calm pre-release checklist.

See what's included